Actions

When animating objects and backdrop in Blender, Actions record and contain the data. As everything else in Blender, Deportment are data-blocks.

../_images/animation_actions_data3.png

Deportment.

So when you breathing an object past changing its location with keyframes, the blitheness is saved to the Action.

Each property has a aqueduct which it is recorded to, for instance, Cube.location.x is recorded to Aqueduct X Location. The 10 location and Y location properties can be shared across multiple objects, if all objects take X location and Y location properties below them.

../_images/animation_actions_keyframes.png

Graph Editor. Each channel has an F-Bend represented by the lines between the keyframes.

Deportment

Tape and incorporate animation data.

Groups

Are groups of channels.

Channels

Record backdrop.

F-Curves

F-Curves are used to interpolate the difference between the keyframes.

Keyframes

Keyframes are used to ready the values of properties leap to a indicate in time.

Working with Actions

../_images/animation_actions_create.png

The Action data-block bill of fare.

When you first animate an object by adding keyframes, Blender creates an Activeness to record the data.

Deportment can be managed with the Action data-block menu in the Dope Canvas Action Editor header, or the Sidebar region of the NLA Editor.

If you are making multiple actions for the aforementioned object, printing the shield button for each activity. This will give the actions a Fake User and will brand Blender save the unlinked deportment.

Objects tin merely utilize i Action at a fourth dimension for editing. The NLA Editor is used to blend multiple deportment together.

Manual Frame Range

../_images/animation_actions_range.png

Actions with and without a Transmission Frame Range in Dope Sheet.

Information technology is possible to manually specify the intended useful frame range of an action via a panel bachelor in the Dope Sheet or the NLA Editor when a channel or NLA track is selected.

Transmission Frame Range

Specifies if the manual frame range should be used, and the frame values.

When the range is set, it is used instead of the actual range occupied by fundamental frames when calculation a new track based on the action to NLA. It can also be used by exporters to determine the range of frames to export.

The range is displayed in the background of the editor as diagonal hash fill up, to distinguish it from the solid fill up of the current playback range.

The frame values are most commonly expected to exist integers, but can be fractional.

Circadian Animation

Specifies that the action is intended to be cyclic over the specified range. The first and terminal frames of the range should represent the aforementioned pose of the cycle one loop apart, i.eastward. the range should include the duplicated initial key of the loop.

Notation

This option signifies intent and does not make the action cycle on its own. Withal, if Bike-Enlightened Keying is enabled, it will automatically enable circadian extrapolation and set up the loop menstruation for curves newly added to the action.